In most cases, stones and metals are the sources of heavy and grounded felt simulations, but this time, we wanted to make something different with the feeling of luxury. For that, we've made a chrome text with a gold outline and scattered small diamonds on top. The diamonds are static and do not intersect each other. We're adding them at the post-RBD simulation stage. We've used Light Linker with two HDRI light sources to give them a shiny look: one for metals and the second for crystals. The fragments are blown away in the right direction, disappearing on the fly with a slight random delay.
All sound effects were recorded on a microphone using improvised means and edited in DAW.