I am skilled and motivated artist specializing in producing full CG shots.
Classical and procedural 3D modeling using Houdini and Modeler for Houdini
SOP Simulations and LookDev in Houdini
Sculpting in Zbrush
Texturing with Substance Suite
Editing and compositing in Davinci Resolve
Concept and digital painting in Photoshop
In addition to my formal education in Information Systems and Technologies, I have pursued extensive self-study in art since 2016. This immersive journey allowed me to explore and gain familiarity with a wide range of full CG productions. From visual effects to character animations, I have delved into diverse personal, community and open-source projects, broadening my expertise and sharpening my skills.
Explore my portfolio and discover the results of my self-driven exploration and dedication to excellence. I am eager to collaborate on new opportunities and bring imagination to life through computer graphics!